Use Music To Create A Particle Splash
“Using the keyframe data generated from the audio waveform, we’ll be connecting our Particular emitter to create a splashy particle animation. Enjoy!”
Overview Of The Foundry’s New “CameraTracker” Plug-in – Part 1
“In the AE Part 1 of this 3 Part Series we will learn about The Foundry’s new CameraTracker, We’ll look at how it can be used to extract 3d data from shots, which can assist us in placing 3D assets into scenes. Additionally, we’ll cover how to use the AEtoC4D Script to export our 3D data to Cinema4D.”
Using Continuum Complete 7 AE’s New 3 Way Color Grade Filter: Part 2
“Kevin P. McAuliffe takes another look at Boris Continuum Complete 7 AE’s new 3 Way Color Grade filter. BCC 3 Way Color Grade provides a professional color grading process complete with three custom color wheels for pedestal/gamma/gain adjustment. In part two of this video tutorial series, Kevin demonstrates the filter’s built-in masking and keying tools.”
Connect Your Scale Relative To The Camera’s Position
“This tutorial is about a wonderful, powerful and highly useful set of four expressions that will control the X, Y, Z scale value, separately or together of any layer in relativity to it’s distance from the camera.”
Ignite A Sizzlin’ Hot Fire Burst
“Have Fire? Have People? Have desire to be awesome? Learn to composite stock footage of various fire elements and have your friends burst into flames. In addition, learn to use the fire as a displacement map to create a unique “Heat Haze” effect from the fire.”
Create A Gas Giant Planet Scene In After Effects
“In this tutorial you’ll learn how to create a Gas Giant planet, moons, sun and starfield totally in After Effects. This tutorial makes extensive use of Fractal Noise which can be used to create a whole host of visuals, and some expressions to link the light direction on the different elements we create.”
5 Basic Ways To Populate Mass Groups Within After Effects – AE Basix
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“In this tutorial we look at 5 individual ways of duplicating crowds. These methods are:
- Simple Masking (garbage matting)
- Rotoscoping
- Difference Matting
- Chroma Keying
- Camera Technique
“The tutorial explains each of the methods, the pros and cons, and goes in depth to show how to create the final preview using the difference matting technique. The last part also contains some general compositing techniques that can be applied to each method.”
Focus On Making A Simulated Microscope Field of View
“I created this Microscope’s Field of View using 3 particle systems. The Base Layer is a water animation created using a fractal noise; the first level of particles is created using CC Particle World and it’s meant to look like quickly-moving bubbles. The Second Level of particles is created using Particular with a custom designed sprite, and is meant to look like a microscopic organism. The Third Set of particles are also created using Particular, and are added to mimic more floating debris. Finally, an arrow indicator is added to accurately simulate a microscope’s FOV.”
Program A Fallout 3 “Pipboy” Touch Screen – Day 2
“In Day 2 we’ll finish up the building of the pipboy screens. Then we’ll talk about how were going to transition between the first and second screen. We’ll animate and keyframe the layers. DON”T FORGET MOTION BLUR!!! Once we finally build the 2 screens and animate them, we’ll add some final detail to the screens like noise and grunge. And finally we’ll motion track the screen onto our live action footage. Thanks for watching guys.”
Program A Fallout 3 “Pipboy” Touch Screen – Day 1
“In Day 1 we’ll go over how to set up the shot to add a CG screen on a cell phone, GPS, or anything with a screen. It really looks cool when you do it on something portable though. We’re making a pipboy so we’ll go over how to mimick the pipboy look as far as style, color, and feel. So get ready to build build build!”

