“Alright like most of you, I spent a lot of this weekend thinking about underwater explosions and more specifically… underwater IMPLOSIONS!
“See, when an explosion or charge is set off underwater the force of the explosion diminishes and the pressure of the surround water collapses in. Take a minute to visualize this… feel free to include sound effects as needed. So naturally I started experimenting with ways to create the effect using clips in our Action Essentials 2 kit and I think the results are pretty convincing.”
“The wire monster is back… but this time it’s personal. Not really, but my goal was to create a material that was somewhat translucent or plastic. I don’t know why I have been experimenting so much but I REALLY don’t know why I even post it. Oh well.”
New Tutorial: Advanced Time Freeze
“In this in-depth 30-minute tutorial, we will be adding suspended glass into a live action shot using a 3D program. This technique can be used to combine many types of 3D element or layers for infinite creative possibilities.”
“Slow news day I guess but here is another experimental project I’ve been working on. It was created in 3D max with a particle system randomly positioning the spikes. Rendered with V-Ray.”
New Tutorial: Particle Shadows
“In this EXCITING new tutorial we’ll learn a powerful method for casting realistic shadows with Particular. At first we will setup a simple scene using a custom sprite and then dive in to creating the Shadow illusion. I even included a quick demo showing you how I created the future balls in 3D Max.”
“What’s up internet! Yesterday I made a post discussing the idea of dynamic shadows from Particles in After Effects and went on to explore render times and some pros & cons for each solution.”
“After discovering an interesting way to cast shadows from Particles in After Effects I started thinking how it compares with a 3D program… One main concern was render speeds: 3D max took about 20 seconds per frame and After Effects took around 1 second but there may be other things to consider…”
Dynamic Particle Shadows in AE
“How could you create a dynamic shadow, that lines up correctly with your particles AND appears only when the particle is close to the surface? What about making the shadow look like Global Illumination? What if you went back in time and ran into yourself from the PAST!?
“Eventually I though of a solution and it seems to work pretty well. Specifically if you think of a code word that only you know, it would be easy to prove YOU were from the future.”
“One of the many uses for a particle system plug-in like Particular is the ability ‘visualize’ music through the formation of particles. I’ve seen some amazing examples over the last few months and this is one of my experiments called Red Smoke.”










